Charles Armstrong (Technical Artist)
Graduated from the Art Institute of Atlanta in 2005. He has worked in the game industry for 2 years and has been doing freelance since 2006... Being the newest member to the staff Charles brings a new talent and a new outlook into the realm of 2D and 3D visualization. His major role is to produce numerous in game art assets as well as conceptual ideas. He also has the role of placing objects in the world, pathing, and testing games compatibility on a lower end system.