Alan Carter (Technical Art Director, Co-Founder)

Alan Carter has been working in the game industry for 12 years... Over the years he has worked with over a dozen of game engines and technologies in both large and small development houses. His time spent in the industry placed him in the position to participate in all artistic aspects of game development with a focus on art and its efficiency. Starting work in the industry with a small independent development house taught him responsibility for the overall game. Moving to a larger team taught him lessons in working effectively within a group, collaborating on ideas, and sharing knowledge.

His primary duties at ARB Technology include, but are not limited to, assisting in the development of a proprietary Technology Platform, developing production pipeline policies and procedures, aiding in the design of platform features, aiding in the quality assurance of platform assets, developing art assets, preparing training material, training staff in areas relating to the use of the platform and technical art production, and communicating with the Lead Platform Architect / Developer.